Alright so when a certain sultry siren, the sensational She-Hulk was revealed three weeks ago I was really excited. Not only is she one of my favorite Marvel heroines, but now MVC3 sports another Hulk on the roster! The more smashing the better.
Let’s start this off with my first impression: She-Hulk is a big, green, gamma-irradiated version of El Fuerte from SF4. She’s got a ton more mobility than her cousin and Jen’s obviously been watching a ton of pro wrestling lately. She’s got a dropkick, a butt slam, and a few other moves that would look right at home coming off a turnbuckle. Let’s get into this shall we?
Her normals don’t look too amazing in these videos. She’s got some range on her low magic series but everything else just looks pretty… normal. Her launcher seems to come off at a strange angle, a sort of low donkey kick, and like her low magic series it has some range and can be comboed from her low string.
This is where She-Hulk shines. In an effort to differentiate Jen from her musclebound male counterpart, Capcom gave her a huge boost in the mobility department. So much so she resembles Street Fighter 4’s El Fuerte and in the right hands she’s going to be incredibly difficult to get a bead on.
The Track Stance
The resemblances start with her track stance (most clearly seen in Video 1 at :57). It allows her a ton of options for a quick, mobile, mix-up offense. The first move out of the track stance is a dash. You can differentiate between her normal and special because the stance dash is quicker and she’s covered in a green aura. From there she can do a Blanka-esque sliding punch that OTGs and with enough meter, combos into super. She can also do a clothesline that crumples on hit (Video 2 – 1:16) but it hits high so opponents might be able to crouch under it.
From the track stance she can also perform an incredibly fast backwards leap into a wall jump with two options: 1) a butt slam that may have overhead qualities and causes a downward wall bounce, 2) a dropkick that causes a horizontal wall bounce that can combo into She-Hulk’s anti-air super (maybe), and 3) a body slam that causes a downward wall bounce. She also seems to have a flash kick type move with anti-air properties (Video 1 – :39).
Aside from her track stance, the most important thing I noticed in this video was an anti-air grab (Video 1 – :35), much like SF4 Abel’s Falling Sky, that instantly dizzies like Alex’s Stun Gun Headbutt super in Street Fighter Third Strike. Now it’s unclear if Trish was stunned from the grab or because she’d taken a beating before hand but if it was an instant dizzy from the grab… well you better watch out!
It looks like a SUPER dangerous move with potentially devastating results especially if it means a free super after connection! I’m wondering if the strength of the button pushed changes the angle of the grab… Regardless, if this grab does what I think it does, She-Hulk is going to be a force to be reckoned with.
She-Hulk has a few interesting super options that all seem to be comboable with the exception of her Level 3 which looks to be a sort of grab super. The first one we see at the beginning of the first video (:28) combos off her track stance OTG sliding punch. She drop kicks her enemy, jumps off the wall, body slams them, then jumps off the wall and butt slams them for decent damage. This might also be comboable after her track stance wall jump drop kick move.
Shulkie also has an anti-air super that can be seen at the end of video 1 (:57). Right after she drop kicks Trish (There seems to a be a bit of editing here to make it look like she combos out of the drop kick. She doesn’t, though it may still be possible.) you can see Trish above her head. Ms. Walters then proceeds to grab Dante’s unlucky demon mother clone (thanks Dynames) and swing the living crap out of her before sending her flying into the far wall.
Her Level 3 super looks awesome. Not comboable, but awesome nonetheless. It appears to be a grab super and if it connects Shulkie pushes her opponent down and throws a speeding car on top of them causing a massive explosion and huge damage. It does nearly half of Super Skrull’s life in Video 2 (1:53). You might be able to combo this out of her anti-air dizzy grab.
She-Hulk doesn’t look like she’ll be much use in triple-team hyper combos but there may be some opportunities to use her in delayed hyper combos, especially if you can get the timing right on her drop kick super or if you can combo after the opponent hits the wall from her anti-air super.
Shulkie looks great, her voice actress sounds wonderful, and her banter is spot on.
If anything I’ve said is true, Shulkie will be a force to be reckoned with. She’s powerful, has a ton of mobility, and a really unique move set. Granted she doesn’t play anything like I imagine She-Hulk fighting in the comics but I can’t wait to get my hands on her and give her a test drive. Welcome to the team Jen!