- Changed some of the names of his specials.
- Revoked the Mighty Thunder’s Level 3 hyper status
Behold! The Golden Asgardian makes his introductory appearance in the Marvel Vs. Capcom series. A long-time member of the MUGEN fighting community, this super strong specimen of Nordic divinity comes to the new age of heroes ready to prove his mettle.
First impression: 2 words – Power House. Sure he may not be incredibly mobile but once he gets his meaty mitts around your character he’s not letting go ’til they’re smited into oblivion. Beware the might of Mjolnir!
I’ve seen a lot of smack talking on this guy so I wanted to spend a little more time breaking down his moves. Unfortunately I want to like him so I may be a bit biased. If that’s the case be sure to comment and let me know what you think based on the vids! Ready? Go for broke!
Video 1 – Seth Killian Walkthrough
It looks like the majority of his normals suffer from a case of sloth. His crouching hard attack comes out relatively quick though and leads into his launcher (Video 2 – :48) and you can cancel it into his Mighty Smash special to start some pretty dangerous combos, ending in his Mighty Thunder hyper (Video 2 – :33). Dangerous recovery however.
Seth points out that his jumping hard attack (may be a command normal) has some unique properties. Thor leads with his hammer and rides it to the ground. Its active frames last until Thor hits the ground and if he manages to clock someone with Mjolnir they go into a reel animation assuring some big damage (Video 1 – 2:11). However, it looks awkward in an aerial rave as it takes Thor straight to the ground while his enemies air recover (Video 2 – :50). That can be fixed if you follow up with a standard hard attack which knocks them to the ground and gives you a free Mighty Slam assuming they don’t tech roll (Video 2 – :28).
I’m not quite sure why Seth points out his hammer spin, it doesn’t look all that impressive (Video 1 – :22). It doesn’t move Thor forward, contrary to what he says, but maybe he knows something we don’t… Maybe it’s important in some of his ground strings? Also it looks like it leads into his launcher?
Last but not least, I just want to bring your attention to his standing normal string which looks to be a slow punch into a hammer punch, but they push him out of reach for his launcher (Video 1 – 1:22). It just looks… disappointing.
Thor can fly. Not quite sure how to utilize this yet but it could come in handy.
8-Way Air Dash
You can see this bad boy right at the beginning of Video 1 at around :13. Because we don’t see what Thor can do out of these air dashes they don’t look like anything special and near the end of the dash it looks as though he sort of floats in the air. Unless he can cancel that float animation into normals, specials, hypers… Yeah he’s going to be eating a lot of damage.
This looks like it’s going to be Thor’s go-to move for basically everything. Thor launches himself upward at about a 45 degree angle and then slams down with his hammer causing a downward wall bounce on hit. From there he can aerial rave and destroy. It OTGs (Video 2 – :30), leads in to his launcher, moves him fairly quickly across the screen and adds a little something to his pressure game. It can OTG from nearly a screen away in the right circumstances (Video 2 – :30).
Thor throws himself forward, glowing with eldritch electrical energy. On the ground he can fire forward, at a 45 degree angle and straight up. The aerial version can travel horizontal and at a downward angle. The downward angle Mighty Strike can combo off of his jumping hard hammer move and causes a downward wall bounce (Video 2 – :08) and the horizontal version (which I THINK you can see in Video 2 at :58 right after the jumping hard attack and in Video 3 around :56) causes a horizontal wall bounce that can lead into his Mighty Tornado hyper.
It has a lot of combo potential in the air and can be charged but the startup, unless it’s used in a combo, looks terrible and if you miss? Well you better get an assist out there right quick.
Command Grab Special
This is probably the most interesting move in Thor’s arsenal. Thor grabs his enemy, yells, “Feel Thor’s might!” and slams them into the ground. It can be done either on the ground (Video 1 – 1:03) or in the air (Video 2 – :39). It can’t be comboed into but it looks like both versions can be comboed afterwards (Ground, Video 2 – :25. Air, Video 2 – :39). In the corner it can be used for some pretty nasty shenanigans as you saw in Video 2 at :39.
If he hadn’t dropped the combo he could have finished off with a Mighty Strike into the Mighty Tornado Hyper for some decent damage. Also apparently it combos into his Mighty Tornado without any follow-ups (Video 1 – 1:10), at least according to Seth. It looks here like there may be a game glitch because Thor slides to nearly middle screen (not a back dash either) before activating the hyper.
This move also puts some serious mind game tactics at Thor’s disposal. In Video 2 at :25 we can see Chris crouching and most likely holding back to block Cap’s Shield Toss assist. That’s when Thor pounces, landing the grab and comboing into a nice little aerial rave. That’s how I see this move being used, Thor moving with assists and utilizing the cover to land the grab and commence with the smiting.
I have heard some massive shit being talked about this move and unfortunately it looks to be about right. The light attack spark comes out at a normal speed while the hard version… well it’s almost embarrassing how slow it comes out (Video 1 – 1:27). It does cover a decent amount of the screen though.
At first glance it doesn’t look like it will be any use in combos but in Video 2 at :39 while he’s whaling on Ryu in the corner he pulls off a sort of punch into the Mighty Spark. It doesn’t look like his standing medium attack either. He sort of backhands Ryu into the Mighty Spark into the Mighty Strike into aerial rave. Any info on what happens there would be greatly appreciated!
Also, does anyone know if the lightning around Thor’s hammer does damage before the blast? That might make it more effective in close range combos.
This sucker is monster. There’s really no other way to put it. It does some massive damage, protects Thor on all sides, and can be utilized in air raves (Video 2 – :58) as well as on the ground (Video 1 – 1:13). It’s pretty versatile, but I want to know if it eats projectiles and projectile supers? Anybody have any idea?
Hyper Command Grab
I don’t see this being used… ever (Video 1 – 1:43). I’m wondering if it can be comboed into? It does pretty decent damage, looks like just about 20-25% on the Hulk, and looks pretty awesome but unless you’re a pro at abusing those assist into command grab maneuvers you might just want to leave this one be. You’re going to have to be tactical when using it.
Looks like a beefy Magnetic Shockwave (Video 1 – 1:34). Apparently you can also combo into it from his Mighty Smash hammer move (Video 2 :33) but Chris bounces a ton before it comes out so I’m guessing players will be able to roll away and block it. It has wicked startup but does 25% damage so if you can pull it off successfully, freaking do it, but otherwise I think you’ll be sticking with Mighty Thunder.
His voice acting sounds great and I love that they’re using his modern costume. Much less hokey, much more bad ass.
I honestly think Thor is going to be fun to use, but it remains to be seen if he’ll be worthy of competitive play. He deals out some great damage, his command grab gives him some scary mind game setups that aren’t usually open to heavy hitters, his Mighty Strike looks incredibly versatile (OTGs, moves him across the screen quick, applies pressure), and his Mighty Tornado hyper hits really hard.
However, his normals are relatively slow, his 8-way air dash looks worthless (unless he can apply some sort of pressure game out of it or catch jump-ins with his command grab), and his projectile, grab hyper, and level three hyper are looking somewhat shady. I’m hoping that in the next 2 months some genuinely talented players get their hands on him and can give the rest of us a real feel for how the Asgardian plays but I think I’ll still be pumped regardless. HAVE AT THEE!!!