Tag Archives: Michelangelo

TMNT: Out of the Shadows – Michelangelo Spotlight

1371396451_michelangelo_669339Today we’re shining the strobe lights on the Turtles’ premier party dude, the magnificent Michelangelo.  He’s the youngest of the four, and undoubtedly the most spry. He flips, spins, and dodges Foot Ninjas with the greatest of ease, as his nunchuks e thwack and clunk off the unfortunate skulls of his enemies. He’s got speed sure, but what else does the orange-banded terapin have to offer the TMNT faithful? Let’s check it out!

Despite the heavy editing in the trailer, and the slowdown to show off Mikey’s awesome animations, you can still see how quick he moves. He’s a flurry of nunchuk-spinning pain.

Countering
Again we get a taste of the turtles’ defensive capabilities, as Mikey counters not one, but two Foot ninja attackers at once (:15)! This might indicate that Red Fly has taken a page out of the Batman book and allowed for multiple parries at once. Cowa-freaking-bunga. Is it as easy as just pushing a button?

Special Attacks
For supposedly being the turtle with the worst single enemy damage output, Michelangelo has more than a few ways to deal with crowds. Check out one beefy spin cycle at :44 and a shell sliding spin attack at :46. Mikey spins around with nunchuks out, laying low anyone in his way. Does it look like the handstand version clashes with a Foot attack? Are we seeing a little invincibility there, or did Mikey just knock him out of his animation?

teenage-mutant-ninja-turtles-michaelangeloThen we have the nut cracker, the oh so beautiful nut cracker (:36). I think it might be the highlight of this little vignette and I love it. Mikey also has a flash kick (:22), though he does it without the help of a bo staff. I’m not quite sure how the special moves work in this game, IGN seemed to think that they were mapped to the right stick, thus I don’t know if this is a special move or possibly a combo ender. Or maybe a command normal?

Then we’ve got the attack at :41, which I’m going to be calling the Turtle Tower, just for giggles. Mikey breaks one ninja’s guard with a powerful rising uppercut, then sweeps the leg for a knockdown while his opponent is reeling. Might be useful for those turtling enemies. Heh.

Environmental Attacks
In Raphael’s vignette we saw him leap off of a truck and embark on a beatdown of epic proportions. Mikey shows off some acrobatic flair of his own, swinging around a sign post wailing on dudes (:25). So now we know that the turtles are more than capable of using the environment to their advantage. I wonder what else they’ll be able to play with?

ZE END!
There was a lot less for me to talk about in the Mikey video, I think mostly because we talked about a lot of it in the previous posts. He’s fast, agile, and brings a whirlwind of pain to the creeps dumb enough to get in his way. He also brings the party. Cowabunga.

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Teenage Mutant Ninja Turtles: Out of the Shadows – Some Thoughts

tmnt_group

TMNT: Out of Shadows is the latest in a long line of ninja turtle video games, currently in development from Red Fly Studios. After a slew of thoroughly underwhelming showings for the four Testudine heroes, aka anything after Turtles in Time and Tournament Warriors on the SNES, could TMNT: Out of the Shadows be the game to turn the franchise around?

Unfortunately I can’t make a very good judgement call at this point because there’s very very little information out on the game. If I go with my gut I’ll say yes, this is gonna be a great turtles experience. The graphics look phenomenal, combat looks just varied enough that I’m tempted to say “deep,” and the videos almost ooze fun (see what I did there?). But Red Fly only has a TMNT Facebook page and a Youtube Channel. That’s it, which is weird when you consider the game is coming out, supposedly, at the end of this month.

I would love to see some gameplay breakdowns, character tutorials, mechanics explanations, a little something, but the best that’s out there is a five minute IGN video that does some in-depth analysis of the pre-alpha build and a little article from thesixthaxis. Beggars can’t be choosers I guess. Check out the video below.

So what can we glean from this?

COMBAT: Makes it or Breaks it
There’s a weapon attack button, a kick button, and special moves that are performed with the right stick according to that video. I wonder if the special moves are tied in any way to a “meter” system. That’s the fighting gamer in me talking. There’s no HUD present in any of the videos, so it’s not clear if the special moves will be available at all times (I hope), contextual, or meter-dependent. I’d be willing to bet that because this is a downloadable title aimed at what I assume to be a very broad audience, the special moves will be available any time, which should spice up the ninja action nicely.

The fact that the turtles play differently excites me, though I’m surprised that Donatello does the most damage, is the slowest, and has the longest range. If we think about it, I suppose we could liken him to Astaroth in SoulCalibur. Sick range, tons of power, slightly slower than the rest of the cast. If anything I assumed that Raph was going to be doing the most damage, especially since he needs to get in close to put the hurt on. Wait, lemme stop there. I’ll be talking a little more about each turtle’s trailer in subsequent posts, so for now I just want to say I’m pleased that each of our green ninjas has their own unique fighting style.

Donnie channeling Neo
Donnie channeling Neo

Getting down to the nitty gritty mechanics stuff, you’ll notice that the turtles can block, hard to tell with all that action going on,  but they can and that makes me happy. Those fights can get pretty hairy, with a veritable host of enemies ready to thwomp on our lovable reptiles, and if there wasn’t a way to block, dodge, or parry… But the brothers can leap and tumble around foes as well as block, so I think we’re set.

The heroes in half shells can also perform team attacks. You’ll notice Donatello swinging Mikey around at the end of his staff, Mikey ducking down so that Leo can trip up one of the foot, and an awesome little ode to the live-action movies with a quadruple team shell slam. I’m going to go out on a limb and say that there’s gotta be at least some cool down on those team attacks, otherwise what’s to keep players from spamming them all day? Donatello teamed with anyone could create a whirlwind of pain with insane range, turning the game into an easy mode mash fest.

No doubt tons of fun for you and up to three friends, but I wonder, because the game seems to be all about four turtles at a time, will be an option to just play on your lonesome? As in just one turtle on the screen? The combo system looks, right now, very fluid and fun and I don’t necessarily want to worry about AI controlled teammates messing up my combo flow.

Foot meet floor!
Foot meet floor!

The Sixthaxis Article likens the combat system to the Batman: Arkham series, and if that’s the case consider me hyped. That system was so ridiculously simple, and yet ludicrously difficult to master, and if this game provides even half the fun I had whomping on thugs as the caped crusader I’ll consider it a success.

And that’s it for now. Check back for individual character breakdowns in the next couple of days, but until then, stay classy errybody!